The Lore Lounge
A weekly podcast where your hosts Haile and Vonzell invite you to kick back, revisit gaming history, and talk about the creative legacy it left behind.
The Lore Lounge
"Chrono Trigger Changed My Life" The Games That Made Us Who We Are (S1E01)
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
First gathering in the Lore Lounge! Meet Haile and Vonzell as they talk about the games that have shaped their lives as filmmakers and made them who they are today. And after the formalities, we will finally reveal what mysterious topic the duo will tackle for the first season! Place your bets now!
We hope you enjoyed the episode! Let us know in the comments what character or topic you want us to cover.
Follow us for additional content over at https://www.instagram.com/theloreloungepodcast/
Graphics by Vince Dang https://www.instagram.com/fallingforsincerity/
Music by Jeffrey Daijiro Taylor https://www.instagram.com/jeffreydaijirotaylor
Character Illustration by Angelli Barrientos https://www.instagram.com/artgelli
Spoiler for Chrono Trigger game has been out forever. Uh, there's a point where your main character dies, and like experiencing that loss where you're like, oh, I'm not here anymore. And like that at a young age got me thinking about, oh, right, I'm not gonna be here forever. Like, God forbid something happened with my mother or my brothers or my friends, or or whatever, or if I have children, like, you know, just thinking about that, like I started thinking about all of that because of a game. Jeez, that's what I'm talking about.
SPEAKER_06My man's over here getting life lessons from a term-based RPG.
SPEAKER_02That feeling, I feel this is why we're doing this, right? Welcome to the lore lounge.
SPEAKER_06Right. Where gaming history meets creative legacy. Hello. I'm Vonzell Carter. I am an actor, an award-winning stunt performer. Uh, been playing video games since oof, seven years old.
SPEAKER_02Hi guys, I'm Haley Lee. Nice to meet you. I am a writer, director, and a filmmaker. I do my favorite projects in the nerd space. You possibly have seen a few. And every now and then I get the opportunity to create cool things with uh good friends.
SPEAKER_06What was the first game that you remember that kind of sucked you in?
SPEAKER_02Not to be Nintendo fanboy, right? But it was the first original Zelda on NES.
SPEAKER_06Did you have the gold cartridge? Yes. Alright.
SPEAKER_02Yes, I did. And I'd swear, I think my mom has footage of me like in diapers, turned on Zelda and just had my mom sit there and watch me play as I was like doing the first Twitch commentary, basically in the late 80s, right? Like, but yeah, that's like my first core memory. Obviously, like Mario and all those, but all right, what about you?
SPEAKER_06So, yeah, like Mario Duck Hunt. I was playing those things. The one that I remember vividly is Ninja Gaiden. Maybe once a week, uh, I would go to my grandpa's house, would head down to the basement with my uncle, pop in Ninja Gaiden, and we would just take turns.
SPEAKER_02So your grandpa wasn't one playing Ninja Gaiden? Yes. He sounds badass.
SPEAKER_06Yeah, I wish. Okay. Maybe I don't wish. No, I probably don't wish.
SPEAKER_02Okay, all right.
SPEAKER_06Yeah. But my uncle and I would take turns. Um, and then the cool part was that I could watch what he was doing.
SPEAKER_04Yeah.
SPEAKER_06And if he made a mistake, I'd be like, okay, I know there's a bird there. That bird is gonna F me up as soon as I jump from one ridge to the next. Yeah. Do not let that bird do that. Right, right. And in Ninja Guy, you know, sometimes those birds they would go this way and then they would and then they would come back the opposite way. You're like, You serious? How am I supposed to how? How do I do this? Yeah, and then you you leave that screen and then you come back and the bird's back.
SPEAKER_02Yeah. Well, the fact that these games are so unforgiving and we played the majority of them when we were kids. Yeah. And like now, like you're you have to be handheld through all the games you're playing, like, oh, go this way. We're like, do that over and over again. But like I feel because the barrier barrier for entry was so high, like your concentration was just so like in it. Like, you had to be every second, every color, every jump, every sound you had to absorb, right? So then when that all that absorption is happening, it's like you can easily once you leave, that just becomes your everyday life. You're thinking about it like constantly, you know. All right, so Ninja Gain, the opening.
SPEAKER_06It opens the intro, it opens with the two ninja, and then they clash and then one of them.
SPEAKER_02Yeah, yeah, yeah. It teleported you into that world, right? It was still eight-bit, but suddenly your imagination is just firing on all cylinders. So you didn't need it to be like now where we have triple A games where it's just like, like, okay, cool, here's the visual, here's the one-to-one. In the NES days, they can do it with so little.
SPEAKER_06It makes you wonder what is it about a game that can pull you in because it doesn't have to be a visually stunning presentation, right? It doesn't have to be billions of weapons. Like that was one of the Borderlands uh advertising prompts. Billions of guns. Those are great. Yeah, yeah. You didn't have to have that to make it a compelling thing to play.
SPEAKER_02Right. And like I want to be careful because I don't want to be like old man yells at cloud. Right. Yeah. Yeah. Where it's like, oh, back in my name. But like there is a sense on what do we what do we find valuable in characters now? Like, or what is that moment that makes you attached to like that so much so that you want to put a decal of that character and its story and whatever on your on your car and drive it around. You know what I mean? Like what what is it?
SPEAKER_06Like these elements that really make the game impossible to forget.
SPEAKER_02Imprints imprints itself on you, and then makes you who you are, essentially.
SPEAKER_06I mean, essentially, yeah.
SPEAKER_02What are the what are the top franchises that make you who who von Zell is? Oh, the top franchise? Yeah, just just to get to know you as you as a person, von Zell as a person, as a creative filmmaker, actor, martial artist, all that stuff. What are the game franchises that helped build who you are today?
SPEAKER_06I'll try to name a couple throughout the eras. So Ninja Gaiden for sure, and then on the flip side of that, Shinobi.
SPEAKER_02Oh, okay. Now a lot of people will say those are two very, very similar games. But if you know them, why not?
SPEAKER_06If you know, then you know that they are not. Right. Um maybe I'll jump ahead a little bit and say Streets of Rage, Kingdom Hearts, yeah. And uh Final Fantasy.
SPEAKER_02Because you're always looking for Riku.
SPEAKER_06I'm not always looking for Riku, but I do wield the keyblade. Okay, like nobody's business. Okay. That's right.
SPEAKER_02Gotcha. That's right. So basically, you and nigga ninja is what you're saying.
SPEAKER_06No. I'm also like really big into fighting games. I've I've played quite a bit of them, you know, which is Street Fighter, Mortal Kombat. I wasn't exactly into Mortal Kombat at first. I was kind of prevented from doing that. You know what I mean? Too much blood. Oh, everyone is thinking about not that, but the blood and the you know, the heads getting punched off of bodies and things like that.
SPEAKER_02That turned you off, though?
SPEAKER_06No, it wasn't about me. It was about just what was allowed. Yeah, what was allowed. So I just go to my friend's house down the street and play Mortal Kombat.
SPEAKER_02Right. Did you play the SCN Ans version where all the blood was like gray and shit? Or they they it was like cum combat, that's what we used to say. It was like you would uppercut somebody, but all the blood sprites would be white, and it would just be like, this is actually worse. Yeah, this is actually I don't think what you think I don't think what you guys wanted to happen is as happening here. Yeah, yeah.
SPEAKER_06There's Mortal Kombat, there's Tekken, there's Virtual Fighter.
SPEAKER_02Yeah.
SPEAKER_06For you, what were the were the games that shaped your destiny?
SPEAKER_02Yeah, I would say, weirdly enough, Resident Evil.
SPEAKER_06Oh, yeah.
SPEAKER_02Like that was a that was a huge part of my life. I was a huge just Capcom head, just like Street Fighter, Darkstalkers. I mean, hell, have this memory of like Toys R Us in the back, they had all the game pictures, and then you would take a ticket.
SPEAKER_06You would, yeah.
SPEAKER_02Yeah, you remember that ticket? Yeah, yeah, yeah. You would take the ticket, and then that's how they exchange the game. I was just looking at all these like pictures, all these games, just going off picture of the box, right? Kiratoriyama's art of Chrono Trigger, like impressed the hell out of me, even then, like before I even knew what Dragon Ball was, right? Picked up the Chrono Trigger tag, uh, took that game home, never played an RPG in my life.
SPEAKER_06Uh-oh.
SPEAKER_02Yeah. So that was like, what? Like, I thought I was gonna be running around, jumping right around with a sword. Then I had to figure out how to do the active time, you know, thing, or like taking turns and stuff or whatever. And then I named the characters people like from friends and people in my life because they they said, Oh, you can name, you know, anybody here. So that also helped me get in. I I named um Marley, a girl that I had a crush on in elementary school. So, and then I named an another dude, my brother. So then all of a sudden, these people who I knew were talking to me in this story in this fantasy element, and then I was able to lock in and really like kind of and it became me. It became this story that resonated with me. And then all of a sudden, I'm sitting there like navigating time, going to the future, trying to defeat Lavos, and like yeah, like going through, you know, finding a robot in a trash can who's awesome, or like all these story moments, like spoiler for Chrono Trigger, the game has been out forever. Uh, there's a point where your main character dies, and like experiencing that loss where you're like, oh, I'm not here anymore, and like experiencing the people around you and how they react to that. That at a young age got me thinking about, oh, right, I'm not gonna be here forever. Like, God forbid something happened with my mother or my brothers or my friends, or or whatever, or if I have children, like, you know, just thinking about that, like I started thinking about all of that because of a game. Jeez, that's what I'm talking about.
SPEAKER_06My man's over here getting life lessons from a term-based RPG. From a curatorium, that's rest in peace. That's cool, man.
SPEAKER_02Yeah, see, and then that feeling. I feel this is why we're doing this, right? I want to hear stuff from you, I want to hear uh that from everybody else out there.
SPEAKER_06Yeah, these are the conversations that we're having anyway, because we're good friends. It's just that we decided now really is, I think, the best time to share these kinds of stories so that people who might be in similar situations where all you've got is a game, you know. Maybe you've got some folks online that you talk to uh that you can sort of just share moments with.
SPEAKER_02Yeah.
SPEAKER_06You broaden that out a little bit.
SPEAKER_02Having conversations like this, and again, it's supposed to be a conversation. Yeah, like uh I I have opinions on certain characters that I love that I will I'll die like defending or whatever, uh, were in hindsight 2020. I'm I'm I might be wrong, right? I totally understand that. And I feel like that's what a fandom should be, right? Like it's it is like an active conversation, it is it is an active space where your perception of a character has let me ask you this your concept and understanding of Darth Vader, how many times has that changed over the years? Like, since you've watched, you know, A New Hope to Now, like your concept of who Darth Vader is as a character, like the core things that he is and how he became or whatever were like are always there, but like nuanced additions, nuanced things that are open your eyes.
SPEAKER_06Every creator who was able to expand on Vader brought something to the table, and whether I agree with it or disagree with it, there is a uh an iteration that has you know deepened what I perceive Vader to be, and not just what I perceive Vader to be based on the inputs, but also how I am thinking about who Vader is, right, and what I would do if I got the opportunity to you know do something with that character. I think, since you bring him up, I think Vader is one of the most exciting villains that has ever been created.
SPEAKER_02Right.
SPEAKER_06It started with a solid foundation, something that had to do with you know someone who out of necessity, out of some kind of uh emotional destruction, chose something that they thought would help. Yeah, and whether or not it helped them in the moment, it has certainly not helped them down the line.
SPEAKER_02Right.
SPEAKER_06Yeah, and so now they are wrestling with this thing, and whatever it is that they do as a result of this force, everybody's gotta deal with it. And I think that's really powerful.
SPEAKER_02Yeah, talk about walking epitome of regret, right? Yeah, I mean, like I think I feel the same way as Darth Vader when I eat a 7-Eleven burrito, you know. It's like that same regret is there, it's like, oh my god.
SPEAKER_06Do you screw it? Like, no, there it is.
SPEAKER_00There it is. Yeah, I'm in the bathroom later, no.
SPEAKER_02Same regret, same, same, but that understanding how to attribute my burrito woes is is I'm glad I have Vader in my life. That's pretty good.
SPEAKER_06This is one of the reasons why we've decided to do this podcast and kind of share our perspectives uh publicly.
SPEAKER_02It's dangerous.
SPEAKER_06There is, I mean, it is dangerous, and there is a level at which the feedback from fans of a certain franchise, let's say it's gonna turn into something, there was a a large, you know, sort of disregard because you know, the folks with the money are doing their own thing. They took this because we like it. Yeah. But they're gonna make their own story out of it.
SPEAKER_02And if there's a a better understanding throughout, like the character's lore and is well known as like Mickey Mouse or something, right? Then all of a sudden, executives and whoever who's making those adaptations don't have the leeway to be like, oh, whatever, who's who's gonna care? They're not gonna care. It's fine, let's just we got we got the IP, we can do what we want, right? Uh, let's let's just move forward. It that stops once all of that knowledge is like shared and widespread, I feel. Because then they know they can't, they can't just bulldoze the the conversation, they can't bulldoze on how it needs to be represented.
SPEAKER_06Yeah, that's yeah, I think that's a part of it. I also think that there are more people now that are making films at that level that are fans of the same stuff that we are fans of, and whether it's because of some kind of you know barrier, maybe it's a fear that if they go too far, they might get passed on the thing. There is a support system with the audience, with the fans that want to see the same thing that these creators do. That kind of motivation, I think, is really helpful in you know telling these stories in a way that we all want to see. Right. And I gotta add, Mickey Mouse as a keyblade wielder is one of the dopest things ever.
SPEAKER_01Talk about character evolving, right? Right, right, yeah.
SPEAKER_05M-I-C-K-E-Y, take that key blade and do your thing. I think that's dope. Where's King Mickey? I'm just saying.
SPEAKER_06I'd love that. I'm a huge fan of that. You know what I mean? Yeah, yeah, yeah, yeah. And something like that that is, you know, specific that has a why.
SPEAKER_02Loki, that's a great example.
SPEAKER_06That has a story. That's a great example, it will make someone like a grown adult like myself into tears as well as it will make my children cry with excitement. Yeah. Like that's awesome. That is something that can be shared that's just beyond somebody's opinion of a franchise. You know, it's something deeper than that. And I also I want this podcast to be for folks who are as devoted as fans, yeah. And also people that are just stepping into certain worlds like this for the first time. Yeah. I got a nephew, he's college age, he's on his school's esports team and plays Street Fighter. That's insane. It's it's kind of cool.
SPEAKER_02Yeah. I'll whoop his ass, though.
unknownOkay.
SPEAKER_06I don't care if he's on our ease, but I'll whoop his ass. You might get that chance. I'll whoop his ass. You might get that chance. Okay.
SPEAKER_02Subscribe if you want me to see me him see me whoop his ass.
SPEAKER_06So, you know, but I don't know his level of knowledge of the history of the world of these characters. I want to be able to share that kind of information with him. Because I'm sure he knows more about Street Fighter VI than I might.
SPEAKER_02Right.
SPEAKER_06But but will he know about how we got there?
SPEAKER_02Yep.
SPEAKER_06And it would be cool, you know, for him to listen to something like this, or, you know, for whatever else he might be playing, to hear us sort of have these conversations and have him get more interested in the thing that he's already doing.
SPEAKER_02Speaking of, there might be, there might be something he can listen to for a whole season of content that will fill in the gaps for him that may uh, you know, I don't I don't know. There might be something out there that that can bring him up to date. So he's not just the Street Fighter 6 lore master, but he he understands where everything is is coming from. So when Street Fighter 7 comes out, he's caught up.
SPEAKER_06Oh he's caught up.
SPEAKER_02There might be something.
SPEAKER_06There might be.
SPEAKER_02I don't know what it is. Might be something.
SPEAKER_06That might be lore lounge season one. This season we're gonna be tackling Street Fighter, the most iconic fighting game in gaming history.
SPEAKER_04Tatsumak Simpu!
SPEAKER_06Yeah, this guy is fluent in Japanese.
SPEAKER_04Oh Ken.
SPEAKER_02All that. That's pretty good. Thank you. We're gonna be tackling all that. Maybe maybe a little bit Ishunseng. Yeah. We're gonna be having conversations. We're gonna be talking to uh fans, we're gonna be talking to uh other creative collaborators. Through these conversations, we're gonna unpack themes, uh cultural impacts. Also, if if there were to be I don't know, like a uh a motion picture that would come out that would be adapted and that would have Andrew Schultz in it. I just want someone to be able to say Tatsubachi Sembukiak the right way. That's all I want. That's all I want.
SPEAKER_06If you can just you don't like the Peter Griffin way.
SPEAKER_02Is that the Peter Griffin way? But yeah, we'll really dive deep into what Street Fighter means to culture, to fans, to everyone. And I'm super excited because Street Fighter means so much to me. Like in our talking about who we are, uh, I didn't want to mention Street Fighter because we were that was gonna be the big reveal, but that's on one of the highest lists on not only the characters, the the traveling all over the world and get getting the the different styles and inspirations. As and we'll we'll talk about how like some of them are kind of caricatures, obviously, but but also the fact that they're embracing other cultures. It's like sometimes you use like, hey, we just don't, you know, so like in the fact that like as time goes on, the cultural representation gets better and better.
SPEAKER_06Like what you were saying with the the Vader effect, yeah. Characters that were caricatures in one iteration have other iterations where the developers took more care, like, why is this person the way they are? Yeah, what is going on in in there? And how can we depict that in the game, which then not only sort of humanizes them and makes them more appealing as characters to get behind, but then those characters get a kind of fandom.
SPEAKER_00Yeah.
SPEAKER_06So when they are played in a tournament or something like that, there are people who are cheering, not just you know, for the player, but for the character that they chose. Yeah, yeah.
SPEAKER_02There's a lot of people who write it off as a silly game where you know you may be coming out of the movie theater and you used to look over at an arcade cabinet, and there's just like, you know, green, you know, jungle man who has electricity coming out, and there's you know, people fighting in a you know Chinese market. Like, you know, obviously that is the allure, that is the eye-catching attraction of like, hey, come play this game, come come enjoy. But like once you get in with the lore and the characters, and like some might be outlandish and and crazy, some are more grounded than others, some that act like mirrors to into what you you know, maybe what you're going through, how you're how you're trying to navigate life, how you're trying to uh persevere, like Ryu's journey. Like you're having a rough day at work, having a rough career of something, like you know, thinking about Ryu, and you know, he's trying to be uh you know better every day, and he's trying to train, he's trying to, you know, fight the next opponent because you know he's trying to test himself. Like that that concept is like kind of lost in Western culture. So the fact that like a lot of uh kids and fans and stuff like learned about that through a video game character is iconic, is amazing. So that disconnect on like, hey, this is just Just a goofy fighting game without fatalities, right? But the people who really can get into it, they have a little bit of Street Fighter in them, you know?
SPEAKER_06Yeah. Yeah. You know, the easiest thing to interpret is that this is a game where you push buttons and punch and kick other characters. Right. Yeah. You know. And sometimes that ends up looking sometimes that ends up looking cool.
SPEAKER_02Yeah.
SPEAKER_06And sometimes it ends up looking goofy.
SPEAKER_02But it would the fact that like everyone calls it uh a fireball.
SPEAKER_06Fireball. Yeah, exactly. The fireball. I mean, it was blue at first.
SPEAKER_02Right, yeah. Right, right, right.
SPEAKER_06I think what is missed is something a little similar to what you said, but at its core, it appears to be about an individual who is striving to be the best person they can. And there are a lot of forces around them, and even forces that are inside of them that are pushing them in multiple different directions in order to get there.
SPEAKER_02Yeah. Yeah.
SPEAKER_06Ultimately, it is up to Ryu. It's up to that person. But there are some choices that you can make that are really tempting.
SPEAKER_01Right.
SPEAKER_06But will have really bad outcomes. It'll get you what you want at a huge cost.
SPEAKER_01Yeah.
SPEAKER_06And then there are choices that might take forever.
SPEAKER_04Yeah.
SPEAKER_06But you might not just get what you want, but get the fullness of what you want if you continue down that path. And that's probably the hardest thing to do. Yeah. Like at the core, that's basically what you know the Street Fighter journey is. And every character has something like that.
SPEAKER_02Yeah. Definitely.
SPEAKER_06A variation of that. Yeah.
SPEAKER_02And like, you know, I'm not against goofiness. Because like it's a representation of the entire world. Some characters are going to be more goofy than others, some characters or whatever. But um the fact that the world is on display and you go through everyone's journey. Sometimes there is like, oh, let me fight for revenge, let me fight for personal growth, let me fight to get my dad's car back. Like my car, you know, time to get paid. Like, okay, so we like we we get it. We get the the plethora is is, but that just goes to show how exciting it is to be a part of this world, you know, because everyone's on their own journey and they're all trying to get to somewhat the same destination, whether it be success, healthy life, or whatever, but they're all on different paths to do so. And I think that's awesome.
SPEAKER_06Yeah, I absolutely agree with that. We we like to say that the story matters. Not so much that the story matters because you can't deviate from it, but it matters because that's the place where we begin.
SPEAKER_02Right.
SPEAKER_06There is a journey that each person, you know, will go down, but through their journey they will encounter others. How you interact with those people says a lot, not just about you, but it'll say a lot about what the next chapter in that journey is. Right. I feel like it it's probably incumbent on the longtime fans to remember where they came from. So that when there are new challengers that enter, it's not a situation where they feel lost because no one's giving them anything.
SPEAKER_00Yeah.
SPEAKER_06They don't feel like they don't belong because they're getting shut out of a conversation, or their ideas don't matter, or their perspective is weird, or something like that. I think the community can only grow.
SPEAKER_02And a stronger community, a stronger hudo.
SPEAKER_06That's right.
SPEAKER_02Which I to be honest, there's a lot of things that I'm super, super excited to to tackle. So really having deep dives, not only on hearing what other how characters appeal and uh uh show up in other people's lives, but the real inspirations and stories behind uh characters and really understanding who they are. Example for any fighting game, really. If you have a story connection with a character, right? Like you're like, hey, this character's fighting for this, and I believe in this too, and I believe in him, and I believe in this character. Like, like if you're not only the memorizing combos, like starts to become easier, or the the fact that you want to see this character succeed. So you want to play and write, and you want to you know play against your friends, and you use that character that represents you and and beat your friends and overcome them, right? Like all of that understanding helps with enjoyment of the media, with enjoyment of the game.
SPEAKER_06I'm also personally a huge sort of nerd when it comes to getting to learn about the character. So it's not just that these characters are having these one-on-one confrontations and you hear their interactions or you see them, you know, duke it out in in in combat, and someone's the victor, but then also that means something else.
SPEAKER_02Right.
SPEAKER_06So, like it's not that they're just moving on to the next place to fight the next person, it's they're moving on to the next place, and then this thing happens in the background, and then maybe this fight gets interrupted, and then a new challenger appears, and they have a reason for being there stopping you from continuing to move forward. Now we're developing a kind of narrative, and I'm super excited to like get into how that developed because as creatives, we want to, in some cases, tap into a world like Street Fighter and say, we're really interested in this part. What does that look like? And then we expand it into something, you know?
SPEAKER_02Yeah. The fact that we're dealing with all these characters and all these uh different stories reminds me we want to hear from you guys why you think this franchise is is a part of your life, how you think it should be adapted, what story elements have inspired you, all of those things.
SPEAKER_06What are we hitting up next, though?
SPEAKER_02We're hitting up uh what Street Fighter means to us. Because I I think we need to let people know like where we're coming from. Yeah, exactly. It's like if you know the that whole the whole thing, it's like, oh, if you want to, you know, know my name as a warrior, you should you should name yourself first. Yeah. Like that type of thing. We will name ourselves first.
SPEAKER_06You gotta defeat Shen Long to stand up first.
unknownRight.
SPEAKER_02We will we will let you guys know where we stand, and then you can judge us, and then we will hear you out.
SPEAKER_06Pull up to the lower lounge, join the conversation. So make sure that you like, subscribe, hit the notification bell.
SPEAKER_02You don't know how much willpower and force it took him to say subscribe. That was oh my the fact that he did it, you should you should subscribe because like that that took a lot.
SPEAKER_06That took a lot of until the next episode where I probably have to do it again.
SPEAKER_02So subscribe.
SPEAKER_06Wait, did you just dab?
SPEAKER_02I actually recommended.
SPEAKER_06Okay, but it's not gonna come wrong franchise.
SPEAKER_02Yeah, it's not gonna come off that way. So I actually recommended though.
unknownOkay.
SPEAKER_03That's fine. Just wrong. I actually recommended. Wrong franchise.
SPEAKER_02I didn't I didn't dab, but it's the wrong franchise. It is the wrong franchise. All right, so should we should we sign off with uh Tatsumaki Simpu kyak?
SPEAKER_03You you first no I think that's our that's our call. That's what we're doing. Oh, yeah, it is Tatsumaki!
SPEAKER_04Simpu kyaku!
SPEAKER_03Right, there we go. We did it. Oh, we did it.