The Lore Lounge
A weekly podcast where your hosts Haile and Vonzell invite you to kick back, revisit gaming history, and talk about the creative legacy it left behind.
The Lore Lounge
Ryu and You ft. Brendon Huor - Fight Choreographer and Stunt Performer (S1E04)
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Ryu may seem “basic” and arguably unimpressive, but his simple design hides a fierce, unrelenting force of nature that has stood the test of time. In gaming, martial arts, and nerd culture, Ryu has become a legend in his own right, and today we tackle why with a special guest who claims the world warrior has made him the man he is: martial artist, stuntman, and Hollywood fight choreographer Brendon Huor. We know Ryu brings out the best in us, instilling perseverance, self-mastery, and the drive to reach any finish line we set for ourselves, and by the end of the episode, you will too.
If you’ve ever called Ryu boring, or wanted to know why a karate hobo with a headband is as popular as he is, hit play and give him another look. Subscribe for more Street Fighter lore and character deep dives, share this with a friend who grew up throwing Hadokens, and leave a review with your take: what does Ryu represent to you?
We hope you enjoyed the episode! Let us know in the comments what character or topic you want us to cover.
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Graphics by Vince Dang https://www.instagram.com/fallingforsincerity/
Music by Jeffrey Daijiro Taylor https://www.instagram.com/jeffreydaijirotaylor
Character Illustration by Angelli Barrientos https://www.instagram.com/artgelli
Cold Open And Fighting Game Scars
SPEAKER_05Rhew. All he has is a gi.
SPEAKER_01Right.
SPEAKER_05You know, arms torn off.
SPEAKER_01Barefoot.
SPEAKER_05Barefoot. Because he wants to feel the ground. He wants to be one. Don't shake your head before I even start. Let me get it out for you.
SPEAKER_00Okay. All right.
SPEAKER_05Like you don't even know where I was going. He was gonna.
SPEAKER_00No matter.
SPEAKER_05Okay, it doesn't matter. I'm Haley. I'm Von Zell. It's a special episode because we are not only deep diving into the one of the greatest fighting game characters of all time that represents so much Mr. Rue from Street Fighter himself, Mr. Hadoken, Mr. Tazmaki, Senpukak, Mr. Sharukin. All that. But we have a very special guest. A friend, uh creative collaborator, stunt man, action choreographer that also might be a Ryu martial arts nerd that can talk about this in depth. Uh, we have our friend Brendan Hewr here today. Woo! Yeah.
SPEAKER_03What up, man? Hey guys, how's it going? Good to see both of you.
SPEAKER_05All right, Brendan, would you like to tell us a little bit about yourself before we jump into the Ryu stuff?
SPEAKER_03I think first and foremost, I'm I'm a martial artist. I've been doing martial arts like my entire life. I started when I was three. My dad put me in judo. That's been like the focus of my life. Like I every job that I've had since I was a kid has been martial arts related. I think except for one stint where I delivered newspapers. But uh, you know, I tried to find a way to make that martial arts related as well. Of course.
SPEAKER_05And you you you you worked uh you worked security on set on a couple movie sets with me back in the day.
SPEAKER_03Hey, that's martial arts related too.
SPEAKER_05And also we were we were we were protecting the set. Yeah, I got you.
SPEAKER_03That's right, that's right. And I did have a catering gig as well. So okay, I lied. My first couple seconds on camera, and I've lied.
SPEAKER_05Already an absolute liar. Look at this.
SPEAKER_03But yes, most of most of my central jobs have been martial arts related. I taught uh karate for a number of years uh when I was living in Chicago at Sharky's Karate Studio. Uh I did live performances all around the world for a long time uh with Sideswipe Performance Team. And uh for the last big chunk of my life, the last decade and a half or so, I've been working in stunts as a stunt performer and a fight coordinator, fight choreographer. Um but yeah, martial arts is very important to who I am and what I do. I think in that same vein, you know, since I was a kid, actually the very first game that I ever watched my dad play uh was Street Fighter 2 and then also Super Mario World. I still love Super Mario. And uh even though uh my friend Haley has turned me off of fighting games forever.
SPEAKER_02Oh no, another victim.
SPEAKER_05Brennan, you were you you weren't here for it, but apparently we deep dived into the into the lore of of Haley playing against his friends and it being a devastating experience for fighting.
SPEAKER_02Five-year-old in diapers beating 20-year-olds in a fighting game.
SPEAKER_05So the fact I you've got to be a hundred percent we didn't prompt you to say that, right?
SPEAKER_03Like you gotta No, no, not at all. This is just this is just truth.
SPEAKER_02The disgust that emanates from you as you talk about see, this is what the unks are feeling right now, too.
SPEAKER_05Yeah, uh apologies, but I will always play fighting games with you, Brendan, anytime you want.
SPEAKER_03I know that. I know that. I don't know if that feeling is reciprocating.
SPEAKER_05I see.
SPEAKER_04I see.
SPEAKER_03There's a lot of those memes, you know, nowadays where it'll be like, you know, some some anime character like fighting someone else just effortlessly, and it's like, oh, you know, when you gotta let your little brother know what's up. And I just every time I look at those, I just think about you playing me in any fighting game that I've, you know, over a couple weeks been like, oh, you know what, this is really fun, and then I'm doing decently. And I was like, oh, Haley wants to play, and then you'll just destroy me. I'm like, why do I why do I do this? Why do I play this?
SPEAKER_05It's not that bad guy.
SPEAKER_04That's not as me. It's not that bad. I've literally nice with my friend.
SPEAKER_05It's just I feel like this podcast has turned to an intervention.
SPEAKER_04It goes, it goes right back to what your brother said. Sometimes you gotta let them win one. Just one. That keeps them still playing.
SPEAKER_05Uh but yeah, no, no, no. I mean, speaking of getting better than we were the day before, which I think that's what I was trying to help you guys do, is is show you a mountain that needs to be climbed, you know. So letting you guys, you know, take that, okay. Hey, these are the type of like like Street Fighter, you know, every corner you turn in the world, there could be a stronger opponent out there waiting for you. And that should excite you as a as a fighting game enthusiast, you know? So I'm just I'm doing it for you guys because I love you guys, really. Honestly, you know? Okay. Okay. Okay. So
Ryu’s Backstory And Training Code
SPEAKER_05um speaking of Ryu, he's striving to be one of the greatest martial artists in the world. He was orphaned as a child, and he was raised in the mountains by Goken, who is uh one of the uh title holders of Ansatzken, and he was passing it down to his pupils, which happens to be Ryu and his best friend Ken. Uh his spirit, endless perseverance and never backing down and always trying to find that stronger opponent, like it never uh that that was the exciting thing. He wants to, and this is the thing again I'm trying to instill in you guys. He wants to find someone stronger, he wants to find someone stronger than him, you know? And once he finds someone stronger than him, then he trains and becomes even stronger than that person, and then he finds the next mountain to climb, you know. So that I was just passing the essence. See, this we're we're getting to the good stuff. I was passing the essence of Rue to my best friends. So I don't think I'm guilty of anything here besides pure martial arts love, you know? Okay. I have any thoughts on Ryu? Who who is Rue to you?
SPEAKER_02Ryu, the eternal wanderer. Such a simple man a simple name, simple style, and yet there's there's such a no, really, there's such a depth. When I was first playing Street Fighter, he was the best entry point into what this world is. The moves seemed easy enough to get. They were powerful enough to spam. The older that I've gotten, I feel that Ryu has uh grown with me, the level of power that he is uh seeking and power that he is trying to control is almost Greek in its massiveness.
SPEAKER_05Ryu is the everyman, but he represents the potential that every man has. You know, like, and that's why he's so amazing. It's like, yeah, like if I was on that path and I would go up to a mountain for eight months and just focus on myself and focus on whatever coming down that mountain, who would I become? And re-represents that. And then also the the the inner turmoil on like uh losing yourself to you know, find finding a path of enlightenment or being pulled into uh a direction of corruption or whatever. Just the path to power, yeah, or path to power, capitalism.
SPEAKER_00Well, you know, that's another podcast, right?
SPEAKER_05Like, like I feel that's why he's so important is he represents limitless potential, and and you know, and it's almost comforting that he's always going out and trying to find the limits of his potential.
SPEAKER_02We see him in the first Street Fighter game battle several opponents throughout the world till he gets to who is supposedly the strongest person, at the very least, the strongest person in this particular tournament in Sagat.
SPEAKER_05Yeah, yeah, yeah.
SPEAKER_02Yeah.
SPEAKER_05And he gets knocked down. He's like he's about to lose, he taps into the dark adult, right?
SPEAKER_02That to me is one of the most interesting things about Ryu because that was sort of the crossroads of his journey. What are you going to do, and how far are you willing to go to be the strongest martial artist?
SPEAKER_05Yeah. And either you're gonna take the long path, yeah, or there's a shorter path, but it may be locked behind a door of corruption, right? Capitalism. Oh, sorry. Uh again. Uh Brendan, who is rude to you?
SPEAKER_03So
A Childhood Shaped By Street Fighter
SPEAKER_03when I was really young, my dad used to play Street Fighter for me to watch. I think I was like three or four years old when this was happening. I didn't even really have the ability to push the buttons myself. So, like watching my dad play was the best way that I could see like all the moves in the game.
SPEAKER_05Does your dad want that work? Because we can we can run it. Your your dad and I can run some sets. I would love to play your dad. Sorry, continue, continue, go ahead. I'm sorry.
SPEAKER_03Sorry. I honestly would love to see you guys play. I can't remember the last time I saw him hold a video game controller. That would be really funny and fun for me to see.
SPEAKER_05Okay, we'll we'll talk after the pod. Go ahead, go ahead, go ahead. Sorry.
SPEAKER_03Okay, sounds good. Uh but yeah, so like me watching my dad play, especially in that era when there's no move lists or like uh I think the instruction manuals would have the the special moves in there, but you know, my dad could only like barely pull them off. So like seeing something like a special move happen, like when I totally am unable to do it, you know, felt like something really special. And uh my dad would record sessions of him playing um for me. He was a Twitch trainer before Twitch. You know, at that time, like I I was living in Iowa, so there's not really a lot of other Asians or like other people who I would really identify with who are training around me. So like my dad would kind of guide me towards like looking to the different characters in Street Fighter, and you know, Ryu being one of the characters who looked the most like me, he would kind of be like, Yeah, you should throw your punches like this, you should throw your kicks like that. You see how Ryu pivots his foot when he does that? You should do that. And so, you know, at a very young age, he sort of became like a mental image of how I was supposed to like, you know, posture my moves and how I was supposed to make things look, and the type of power that's supposed to emanate when I'm doing those moves, like that was a mental image that was instilled in me very early. And even as I have worked on many other video games, and like even as more and more video games come out, I always feel myself like looking back towards like Street Fighter 2 animations and being like, oh, how did they get that? How did they get it so right? Right back then. I feel very lucky to have had that be, you know, sort of my guiding compass, you know, from the beginning. You know, as I got older and started to understand more about Ryu's story, my dad would, you know, feed into that. Like, yeah, like you should really seek perfection of your skill, you know, at any cost.
SPEAKER_02This is the original Sakura right here. You just realized. Yeah. You are the original Sakura. That's crazy.
SPEAKER_03That's funny. I would probably fangirl just as hard. I think I would fangirl so hard that I wouldn't even know what to say to him. Right. Jen would be like, you love him, you gotta go talk to him. No, I think you gotta go say something to him. I'd be like, no.
SPEAKER_05He has no time for me. I can't I can't say anything. Yeah. All right, cool.
The Gi, The Headband, The Silhouette
SPEAKER_05Like, so design-wise, like Ryu is kind of the most simplistic Ryu. All he has is a gi.
SPEAKER_01Right.
SPEAKER_05You know, arms torn off.
SPEAKER_01Barefoot.
SPEAKER_05Barefoot, because he wants to feel the ground. He wants to be one with why don't shake your head before I even start. Let me get it out for you.
SPEAKER_00Okay, all right.
SPEAKER_05Like you don't even know where I was going. He was gonna don't matter. Okay, it doesn't matter. Okay, he wanted to be barefoot so he could feel the ground and other strong opponents in the area, you know. Let's see, he's he's like tough, you know. Okay, I'm kidding. And of course, his iconic red headband that in some cases was given to him by Ken, right? And obviously his black belt with Foodin Kazan on it, right? So how is that like so classic and and amazing?
SPEAKER_04Yes, but I feel like someone needs to point out they guys are wearing this headband.
SPEAKER_05Absolutely not.
SPEAKER_03This is this is just normal.
SPEAKER_05Yeah, this is normal. Okay.
SPEAKER_02I think it's the simplicity again. Yeah, it's there's an evident association.
SPEAKER_05Yeah. When when Ryu shows up anywhere, you know what he wants to do.
SPEAKER_00Yeah.
SPEAKER_05Like if even if he shows up at a diner, if he shows up at a football game, you know, you're like, okay, that guy's wants to train, he wants to fight somebody.
SPEAKER_03Karate man?
unknownOkay.
SPEAKER_03You gonna do some karate?
SPEAKER_05Oh shit. Okay. This guy's about to kick high.
SPEAKER_03He made that karate gi so iconic that every other character that wears a gi after him, they're like, oh, it's just it's just a Ryu clone.
SPEAKER_05To the point where like Akirayuki from Virtual Fighter is is just always getting like your your second rate view, even though he's completely different martial arts, completely different style, but he's like, Oh, you're just you're just 3D Ryu before you go to 3D.
SPEAKER_07Yeah.
SPEAKER_05Yeah. It's made it hard for any other interesting characters who just have gis on to be who they are. But um, at the same time, I think you know, Ryu does it best because he I feel like he's suited for the world. It's like him versus the world. He doesn't need much. That's who he is. He will go out into fields and punch bulls and he will kick down thousand-year-old trees that is supposed to be indestructible. He will punch mountains. We know what he's he's about, you know, and I think that something about that is so awesome.
SPEAKER_03The karate yi is definitely a signature. I feel like every every single piece of his costume becomes associated with him, especially the headband.
SPEAKER_07Yeah, yeah, yeah.
SPEAKER_03Man, like any any character, even with a headband, you're like, oh, it's Ryu. It's a it's it's a Ryu knockoff. Um and you know, the red, the red is like his signature, but I would argue that even in Alpha, yeah, he just had the the white headband, uh, but like the length of it and the way it would blow in the wind, yeah. You know, even without any detail, like even just a straight silhouette, like you would know that it's Ryu just by looking at the headband and and the gi. It was pretty awesome.
SPEAKER_05Yeah, I I feel like I I love that when he wins a fight and he you know he starts his pose and then the the wind would find him no matter where he is. Like he'll be oh yeah, he'll be in the middle of a like some sort of boxing arena, like in Vegas, like inside, and then the wind will find him. So he can't trapped when things changed up in Street Fighter 6, and he's wearing that Auro Yeah, like the monk, the monk's robe. Yeah, yeah, yeah, yeah. Yeah, even that subtle change, it's like you're you lean forward, you're like, What's the lore behind this? How are you not wearing this? It just it shook the internet for a minute. You're like, oh my god, you know, where where's Rue's headspace now? Where's his mental space?
SPEAKER_02Oh, what about the beard? Yeah, but it's like the beard beard people on the internet way more.
SPEAKER_05Yeah, yeah, yeah.
SPEAKER_02Yeah.
SPEAKER_05Remember it uh it was Street Fighter V where they had the the shirtless beard view, and all the gamer girls are like, What is what's going on with this costume? What's happening here? What why is why is View Daddy? And that that also makes it awesome because it's so vanilla that any subtle changes, you're like, what devastatingly crazy thing happened in your life that you're not just wearing your gear right now, you
Headband Lore And Storytelling Stalls
SPEAKER_05know.
SPEAKER_03But what a genius idea. Pretty sure it came from the movie, and then they canonized it later for Ken to be the one to have given the you know his hair tie to Ryu, and then for him to always carry that memory of Ken with him. Yeah. That was a really awesome way to, you know, show that there was a story and a relationship that was continuing outside the boundaries of the game.
SPEAKER_07Yeah.
SPEAKER_03And I think that was something that Street Fighter did really well early on before any other fighting games did things like that. Yeah. And then, you know, I kind of wish they had continued to push that that realm of storytelling, you know, after they had such a good head start. But yeah, then they just kind of stuck with that for like two or three decades without trying to make any without trying to make any change to it.
SPEAKER_05Yeah, and then even when they jump forward in time, they're like, oh, this is too uncomfortable. Let's jump back in time. Yeah, let's let's go backwards, you know. So yeah, that's kind of rough. It it does feel like where are we in the Street Fighter lore? Where are we in Ryu's story? Like the things are happening, things are moving, but I I kind of want a climactic either ending or I mean, I I know I feel like Ryu's ending should never even be an ending, right? Like he he gets to some pinnacle, he gets to be maybe as strong or close to Oro, and Oro is like like kind of laughing because he knows that he also Oro knows that he's not the strongest. And then like that, like, oh, this is a never-ending journey until you die. The only the only end is you die, you know? And I I think something something like that should be there. But I I want to to kind of highlight that that is the purpose of Ryu's character, and then yeah, and then we can move on. And that's the thing I kind of also want to talk to you guys about.
The Eternal Wanderer Idea Explained
SPEAKER_05The fact that they have tried several times to move away from Ryu as as the main character of Street Fighter and have failed every time. Like Ryu and Ken. I don't care if Ken's homeless now, I don't care if Ryu has his beard and he has his as his monk garb. Like Ryu and Ken are there, we're happy.
SPEAKER_02Kind of feels like uh the the best kind of curse. You know, Ryu as a character feels empty enough that I can put myself in his shoes. Right. Yeah. But is also so distinct that it's he's instantly recognizable.
SPEAKER_06Yeah.
SPEAKER_02And unforgettable, which is part of the problem when you're trying to move on from a character like that. Right, right. You know what I mean? Yeah. Because just about every other character, and I think Ken also fits into this category, they are searching for things that feel tangible and specific, which is great to uh to view and great to empathize with uh as a player, but there's something that they're going to get, or there is some kind of conflict that they're going to resolve. You know, and one of the taglines for Ryu is the eternal wanderer. There is something that feels eternal about the character, which means that no matter where we are in the space and time, no matter how far Ryu has gotten in his journey, there's still so much farther to go.
SPEAKER_05Right. And if you ever feel inadequate in your own life, just know that you're just uh a part you're just on a part of your journey.
SPEAKER_02You're just on a part of that eternal journey.
SPEAKER_05And everyone's on their own path.
SPEAKER_02Yeah.
SPEAKER_05Everyone's their snowflake. Alright, Brendan. What do you feel?
SPEAKER_03I agree. I think I think Ryu's journey is something that a lot of people can can put into their own, you know, version of life. You know, the fact that Ryu is based on like an ideal of like continuously pursuing self-perfection. Because he was like the first iconic video game character to be that, you know, I feel like he occupies a really special and timeless place in people's hearts. One of the things that I was reading about was uh uh Musashi. Like Musashi basically being the same person of like, you know, I'll test myself against anyone, you know, lay my life on the line, constantly pursue my own way. You know, he captivated the hearts of people all over the world for so long. And for Ryu to be, you know, basically upon that same path, but a karate version of that, I think that's like very hard for people to not identify with.
SPEAKER_05Obviously, this Japanese undying spirit that was born from Miyamoto Musashi and Masoyama, then to Ryu and being able to package it and then it going internationally. That not only is amazing how it spread like wildfire, and like that those complex concepts um were able to take hold in America where like only characters like Batman and Superman like like hit home, but now all of a sudden this character of self-perseverance and training is is all of a sudden on a forefront and known in like American schoolyards. Like you can do a Hadoka and everyone's oh yeah, you know. Um yeah, that that was always interesting, but like the contrast on him being the default entry into Street Fighter, right? Like, I not only think it's genius and it's fun. And it's amazing. It's it's it's it's great because it highlights everyone else. Like, okay, so Dulcim, he he has you know stretchy arms, and you know, he he has a different playstyle, Guile has a play stuff, different playstyle, or whatever, but you're comparing all of them to Ryu.
SPEAKER_02I mean, first, one must acknowledge the fact that the kind of currency, as it were, in this world, the way you interact with others, the way you know who people are, is by fighting them. You know, yeah, like that's and and Ryu is very clear and very explicit in that he wants to know who you are, and he wants to do it by fighting you.
SPEAKER_05Yeah. I don't I don't understand you until we exchange this. Right, exactly.
SPEAKER_02Exactly. I will know who you are as a person when we exchange blows. Yeah, yeah. That's crazy. But that's also it for Ryu to a certain extent. There's the internal battle and the internal struggle, the fight within himself, which is basically the same thing. Yeah, yeah, yeah. And the other characters in the Street Fighter universe, uh, for the most part, are getting stronger to achieve certain ends. Right. And with Ryu, it's just to get stronger. Right. Because uh of the self-actualization that comes with it.
SPEAKER_05Yeah, I feel like there w there would be like a uh literary teacher right now that's like basically turning in their grave. Like, what do you mean that's the only thing he wants to do is to get stronger? Like, what do you what do you mean? There's gotta be no the character needs more purpose than that. What you need to figure out like uh why what's what is his his to get stronger, right?
SPEAKER_02The pursuit, right? There has to be something that they're pursuing, yeah, yeah. And that's external, right?
SPEAKER_05And the fact that like, you know, not only it comes from uh real life examples, but it just it it works so well in this environment because of the full cast of characters.
Martial Arts Basics Built Into Gameplay
SPEAKER_03Right. Well, I think from a a martial arts perspective, in in in most of the martial arts that will present themselves as being like very honest, which which is to say most of the ones that people like to do, you're always taught that your foundation is really is really the most important thing. And the only way you're gonna get better is by mastering the basics. And if you don't master the basics, you're just not you know, you can't you can't do higher level stuff, you can't even find the opportunity to do higher level stuff, and I think I think that mentality found its way, you know, very in a very genius way into the character design just by putting a karate gi on Ryu. Right. And I think they also had that reflect in his gameplay style where he has a very basic and honest and straightforward style. And even every game when they introduce new mechanics, they always make sure that that Ryu can do those mechanics in a very straightforward and like easy to understand way. Right. And you know, they tie the gameplay of Ryu into the character design, which is that yes, this is a very straightforward and honest and basic way to do it, but it's really all you need.
SPEAKER_07Yeah.
SPEAKER_03And I and I and I think that I think that's that's pretty genius to really tie in that that aspect of martial arts thinking into the into the gameplay of the character.
SPEAKER_05I I know we were just talking about having a character crisis in Street Fighter VI right now, because I'm I'm not sure, like, you know, I want a Dudley to be back, but I don't know, maybe maybe I'll give Bearded Rue another another shot. You are inspired. I am, I am.
SPEAKER_02I the fighting spirit has reawakened.
SPEAKER_05I want to give monk robe Ryu uh uh another another another go. I think I might do that, you know, just just until a Dudley DLC is announced, at least, maybe. Don't laugh. You that was a that was a legitimate laugh. You laughed in my face. I you think it's not gonna happen.
SPEAKER_02I'm not sure it's going to happen. I'm I'm not sure.
SPEAKER_05I will deal with you later. You've you've hurt my feelings.
Wrap-Up And Join The Conversation
SPEAKER_05Um, but yes, if any of this conversation kind of uh triggered your uh interest to re-look at Ryu as a character, if you thought he was kind of boring or just vanilla, that there's a reason for it. And uh we want to we want to hear those those comments and those thoughts. So if you guys want to want to chime in, please join in on the conversation. But yeah, I hope uh hearing a little bit about this today made you go, hey, you know that Ryu guy. He's pretty cool. Yeah, he's pretty cool. He's pretty cool. Uh we would love to continue the conversation. And uh yeah, uh I'm Haley again and von Zell. And thank you to our awesome, amazing guest, Brendan. Brendan, did you have a good time today?
SPEAKER_03I had a good time.
SPEAKER_05Okay, all right.
SPEAKER_03Always a good time with you guys.
SPEAKER_05Heck yeah. That's good. I'm sorry I brought up some some trauma in the beginning about our playing fighting games. I apologize. I apologize.
SPEAKER_03I I mean virtual fighter is gonna be announced anytime now, so we can we can we can we can relive that. Because I'm gonna play that one.
SPEAKER_05Yeah, you're gonna play with me, right? Right, buddy? Right, buddy?
SPEAKER_03Eventually, eventually, some play will be had.
SPEAKER_05I will ruin the day.
SPEAKER_03We will take lessons from ruin my week.
SPEAKER_05Right, right. You will you will learn and take residence.
SPEAKER_02We will take lessons from Rue. We will hide away. Okay. We will train ourselves. Could be years.
SPEAKER_05Okay, so you both won't talk to me for three years until you come back down to the mountain ready to fight.
SPEAKER_03Yeah, and I think we should be left to do that in peace, and you can't play until okay.
SPEAKER_05We'll talk about this more after the podcast, but uh, appreciate it. Uh like, comment, and subscribe if you want to see more. Obviously, we're got more Street Fighter episodes coming. Uh, more more character-focused ones, more story and lore focused ones, hence the lore lounge name. But uh yeah, please uh enjoy and uh we'll see y'all soon. Raccoon No.